Archive for December, 2007

Stuck in a rut.

Monday, December 24th, 2007

I’m finding it hard to see where my own style development is leading. Is it cartoony? Or more painting-ish? I dunno. Either way I felt like doing something for Christmas, even though this has absolutely nothing to do with Christmas. Unless taking a quick toke and getting high is.

A Touch of Klass

Oh yeah, for the fools that read this blog, merry Christmas!

An exercise on character development

Sunday, December 23rd, 2007

OK, so for today I decided to create a character and develop it more thoroughly (more thoroughly than how I usually develop, anyway).

Here’s Gbrogg, a swamptrollfrog-like thing with the prerequisite wooden club, guarding the underside of the bridge, which for all intents and purposes looks remarkably brown.

Gbrogg

He’s green, he’s mean, and he likes chocolate chip cookies. However, due to his non-existent fingers he can’t really hold them well.

Gbroggy here stands at the grand height of 4′5″, but carries enough weight to pack a mean wallop with his club.

Spikes running along the backside accentuate the reptilian/amphibian look ehehe.

I feel like I’m writing an entry for an instruction manual’s bestiary.

Ehh…

Saturday, December 22nd, 2007

Finally finished a coloring job I promised a friend once (he did the lineart). It took this long, but the wait for a Wacom was worth it. I’m lovin’ the damn thing.

Clicky!

Ehh…

Wall dives and the value of game music

Tuesday, December 18th, 2007

Music is almost always present in a game. Be it a character’s theme or the sound that’s playing for the level, it’s there in one form or another. When it’s not, it’s usually done for cinematic purposes, like heightening the player’s fear/suspicion of the current situation or some other gameplay mechanic, and only within a limited extent of time. Still, for all it’s omnipresence it’s arguably an underappreciated side to games when compared to the pages and pages of what people have to say about graphics or gameplay. To the casual gamer, in-game music is something that’s just an addition to the experience and is usually relegated to the background, where it’s playing.

The fact remains however, that many of these soundbytes eventually end up ingrained in the player’s subconscious. Many know by ear the little chiptune blips that go off when Mario or Luigi touch a Goomba and die. Surely more know, for better or worse, the trumpet fanfare that’s going to blast out of the speakers after completing a random battle in Final Fantasy 7. This is one of the key factors in making people remember a game, or an event within. These short pieces of music, however repetitive or trivial they may become, make their mark nevertheless. They shape and define the emotions that reach the player. Sure seeing Aeris die (for lack of a better example) is quite shocking and a bit sad for a player who’s grown to know the character, but the soft and melancholic piano that’s playing in the background ups the emotion to another level.

As for characters and their themes, it’s essentially the same: the music becomes part of the character and defines them. If the character is fast, their theme is fast. If they’re deadly, their theme is quite an intoxicating concoction. If they’re pretty, then their so is their music. And if they’re a Spanish bullfighter, well, you get one hell of a theme. See who I’m getting at?

Hear the evolution of the narcissistic punk-ass matador’s background music here and learn to fear them (you’ll need an SPC player to try though).

Vega’s theme – Street Fighter 2
Vega’s theme – Super Street Fighter 2
As for new school, here’s OCRemixer Rayza’s rendition of the piece: Club Del Toro

Each new version gains more channels, more instruments and more definition. It’s always been a frenzy of speed and violent action though.

Doesn’t just listening to it make your mind conjure up the image of a cage fight? Girls dancing the flamenco in the neon-lit background? People clapping and drinking along to the bloodshed? WALL CLIMBS AND WALL DIVES?

Just think about fighting Vega without his background music: he’s a lesser man already! His music is who he is.

Whoosh!

WAPAK!

Sunday, December 16th, 2007

Remember the old days of comic books where actions had an accompanying sound effect, phoneticized by large, chunky red letters and surrounded by a starburst balloon? They don’t make as much of them as they used to, admittedly. Only Phoenix Wright makes use of such things now. Cases in point:

Objection! Hold it!

Memories of the old Batman series with Adam West come springing to mind. Aaah, the nostalgia.

These cartoony exclamations that eventually gave way to the more subdued textual sound effects we have now formed the general inspiration for this 20+ minute random doodle. Clicky to see-y how I doodly-d.

WAPAK!

I used a mouse on this, so give me a break. My Wacom’s gonna arrive pretty soon though, so I’m going to run out of excuses in a few days.

On late nights and drinking at work.

Thursday, December 13th, 2007

Did this in the Republic’s oekaki board. View this particular one’s animation to see how it came to be!

Hard at Work.

Grah. I need a working tablet. :/

Woot my first non-automated post. Welcome to a brave new world.

Allo.

Thursday, December 13th, 2007

Despite the rather empty look of the place, don’t worry. I’ll soon have some stuff up for show and tell.

Stick around!