Archive for December, 2007

I’m finding it hard to see where my own style development is leading. Is it cartoony? Or more painting-ish? I dunno. Either way I felt like doing something for Christmas, even though this has absolutely nothing to do with Christmas. Unless taking a quick toke and getting high is.

Oh yeah, for the fools that read [...]



OK, so for today I decided to create a character and develop it more thoroughly (more thoroughly than how I usually develop, anyway).
Here’s Gbrogg, a swamptrollfrog-like thing with the prerequisite wooden club, guarding the underside of the bridge, which for all intents and purposes looks remarkably brown.

He’s green, he’s mean, and he likes chocolate chip [...]



Ehh…

Finally finished a coloring job I promised a friend once (he did the lineart). It took this long, but the wait for a Wacom was worth it. I’m lovin’ the damn thing.
Clicky!



Music is almost always present in a game. Be it a character’s theme or the sound that’s playing for the level, it’s there in one form or another. When it’s not, it’s usually done for cinematic purposes, like heightening the player’s fear/suspicion of the current situation or some other gameplay mechanic, and only within a [...]



WAPAK!

Remember the old days of comic books where actions had an accompanying sound effect, phoneticized by large, chunky red letters and surrounded by a starburst balloon? They don’t make as much of them as they used to, admittedly. Only Phoenix Wright makes use of such things now. Cases in point:

Memories of the old Batman [...]