Archive for April, 2008

Batman: The Killing Joke

Thursday, April 24th, 2008

I have to admit, Batman: The Killing Joke was a bit underwhelming for me.

It’s not that it wasn’t good, or it wasn’t worth the money I paid. Quite the contrary. It was both of those, and how. The origin of Batman’s crazy archnemesis told in an equally manic fashion garners a buy from me anyday. Considering how much I seem to love the works of Alan Moore, it’s no wonder I grabbed this as soon as I saw it.

No, it wasn’t because of those. The whole thing left me a bit unshaken because I had already seen it, some 16 or so years before. Remember the original Batman movie? Ah, there we go.

In the film, the origin of the Joker (and what an awesome Joker Jack Nicholson was) was also played out. Chemical factory, break-in, Batman arrives, gives chase, some poor dude falls in a vat of green liquid and is presumed dead. He resurfaces later with bleach white skin and candy green hair, mind twisted beyond recovery.

In the comic, almost the exact same thing happens, albeit with a little more exposition on the story. The infamous Red Hood gang has managed to persuade a down-on-his-luck comedian into helping them break into the nearby chemical plant. Of course things go awry and soon the poor comedian is the only one left standing. Being chased by the Batman and in a state of panic, he jumps into the river and comes back to land damaged beyond all recognition. Enter the Joker.

The Joker

Although I already knew the main revelation of the story, I found the rest of the read enjoyable nonetheless. Moore shows off his penchant for raising suspense by telling the story with flashbacks alongside the rest of the action. In the end the book poses the question of whether or not Batman is really all that different from his greatest enemy.

All it takes is one bad day to reduce the sanest man alive to lunacy.

That’s how far the world is from where I am. Just one bad day.

Truer words were never spoken. It’s all chilling stuff.

I have the new deluxe edition, which apparently is a recolored version of the original. The color palette this time around is much colder and less… 80s. Seriously, see for yourself. Brian Bolland did a fantastic job of going over John Higgins’ old work, for sure.

Yes, I was underwhelmed. But don’t let that fool you: it’s the Joker’s origin. How can it not be good?

Game of the Month #2: Streets of Rage 2

Wednesday, April 23rd, 2008

I know, I know, about a month late. Apologies. :P

Since everyone’s going to have different opinions on the subject matter anyway, I’m just going to say my own straight up: Streets of Rage 2 was the best damn game I played on the Sega Genesis, period. I fried so many adapters just playing this.

To me it beat out the system’s iconic mascot Sonic – I was a young male then, and while blitzing through levels so quickly you didn’t get to play them at all was pretty amusing for a few weeks, beating up gang members on cold, neon-lit streets just could not get any better nor more satisfying, and for a longer time too. SoR 2 beat out Golden Axe, Mortal Kombat, Aladdin, Lion King, Super Shinobi II, the original Streets of Rage (which I owned the Japanese version of), Streets of Rage 3, Michael Jackson’s Moonwalker and anything else I managed to play with my grubby little hands on that magical black console. There will always be second and third placers, but SoR 2 holds first for me. It was that good.

The sequel takes place in the same city as the original, which is surprising considering how much damage you inflicted there whenever you called for police backup – rocket propelled grenades, baby. Maybe the Mayor had a lot of extra money to spare on rebuilding infrastructure or something. Whatever it was, one year after his Syndicate is destroyed, Mr. X (gotta’ love that name) comes back and now he’s kidnapped Adam, your buddy cop and one of the characters of the first game. In the name of law and order your hodge-podge team of action heroes band together to save Adam and rid the streets of danger once again, etcetera etcetera.

It wasn’t exactly an original storyline, but hey, I was 10 and couldn’t give more of a rat’s ass on the background. Plus it provided a good excuse to go around and beat people up.

This was your crew in the game… meet the cavalry.

Axel Stone Axel Stone – bodyguard extraordinaire. He was the staple of the series as you would expect. Also, as per character stereotypes, he was the most well-rounded character out of them all. He always wore a headband on his head because they were rad. Yeah.

Blaze Fielding Blaze Fielding – token sexy female. Adam’s partner in more ways than one, I would suspect. Blaze was also one of the staples of the series, appearing in all three games. She always wore tight red leather too. I wonder why. Blaze was fast, but kinda weak. Again with the stereotypes!

Skate Hunter Skate Hunter – Adam’s younger brother. He’s named Skate because he’s a rollerblade fetishist. Yeah, we couldn’t figure that out from the way he looked, thanks for the tip Sega. Skate was also fast but weak, which is why I never used him – he wasn’t strong, and he was definitely not eye candy.

Max Thunder Max Thunder – wrestler by day, crimefighter by night. Rounding out the characters with his massive strength capable of dealing M4SSIVE D4M4GE!!! Of course, he was slow, but hey, someone had to be, or else it wouldn’t be a true and complete beat ‘em up. There always had to be that guy who moved like molasses but made up for it in brute force. Max was that guy.

Graphically speaking, everything was changed for the better. It was all larger and more up-and-in-your-face. The character and enemy sprites benefitted from increased frames of animation. Everything looked more like a side-scroller should. The color palette is where the art truly shone though. Everything was more vibrant and more… how can I say it? Sega-ish. Compare and contrast, exhibits A, B and C.

Streets of Rage 1, Round 1
Streets of Rage – too grainy.

Streets of Rage 3, Round 2
Streets of Rage 3 – too drab.

Streets of Rage 2, Round 1
Streets of Rage 2 – just right.

Animation-wise, the sequel also spelled improvement. Moving your character was no longer the painfully slow affair like the first game. This time around it was snappy and fluid. Your punches, kicks, jumps and specials all moved better too, again because of the increased animation frames. Watching yourself beat up the bad guys was no longer just an objective, it was a treat. On the flipside, when you got caught in an opponent’s jab or throw, it hurt and it showed it. This was after the era of deliberately blinking character sprites to signify damage and before the coming of force feedback. Audiences then expected to see pain shown on screen, and boy did this game deliver.

In terms of gameplay, what else is there to say? You were there to kick ass, and you were (or at least your character was) good at it. Controls were tight, moves executed through the gamepad were properly transferred to the screen. There wasn’t any need for charging or 360 degree controller motions or some other complicated fighting game shit to worry about, moves were intuitive. You pressed forward or backward or up or down to move in that direction. Pressing in one direction twice combined with the attack button yielded special moves. Going towards your enemy initiated a grapple. It wasn’t hard; there wasn’t any great mystery to solve just to give beatdowns and take names, if you knew how to hold a controller, you were good to go. Simple and effective was the name of the game.

The difficulty could easily be ratcheted up if you found the first few levels a bit too easy. Try this beast on Mania difficulty and see if that’s still an easy 45 minute affair.

Music easily took the cake. The Streets of Rage series has always been known for its good music, due no doubt to Yuzo Koshiro’s brilliance. This was no different. The whole soundtrack of electronic synths and funky, club dance tunes was perfect for the seedy locales you found yourself bashing heads in. It was all about making a connection between the current level and the action that was taking place. In that light, the soundtrack was solid, successfully conveying “shut up and punch people” alongside “hey, I’m fun, play me more!”

Streets of Rage 2 enjoys the general consensus of being the best game in the trilogy. Having personally played all three of them from start to finish, I have to agree. I was lucky enough to get to play it in its prime, but you can always do that now with a bit of help, right?

P.S. Oh, and for some reason I almost always chose Max. Can’t beat killing guys with two strikes from a grab.

Dead Fantasy II out!

Wednesday, April 2nd, 2008

I have a lot of respect for one man teams. The amount of talent and patience required to produce something good by yourself is often big, and many people often lack one or the other (or worse, both), so many of their projects often end up broken, incomplete or lackluster.

Now here comes Monty Oum, and like a ninja that sneaks up from behind and cuts the throats of roving samurai patrols to expose fountains of blood, plops down one, two, three videos. It just literally blows CG sequences done by teams of artists out of the friggin’ water. In contrast to their team efforts in modeling, animation and rendering, this guy does it all by his sweet lonesome. And not through 3 minute shorts either. Mr. Oum’s work just outweighs the others big time when weighing the two relatively.

Haloid was his first publicized effort, and it was massively popular not only because of the fight scenes involving Samus Aran and a Spartan soldier from Halo, but also because of the gentle amount of fanservice he put in. Cheeky, but it worked.


Haloid: fanservice.

Recently he just released the second part of his Dead Fantasy series, and as expected kicked up a lot of dust in the air.

As can be gathered from its name, Dead Fantasy involves two arguably successful video game franchises: Final Fantasy and Dead or Alive. Dead Fantasy itself is a couple of videos chronicling some very well choreographed fight scenes between girl characters from both series. Yes, it’s all made up. There is no such thing as a real game called Dead Fantasy that’s coming out. At least not yet.

Here’s round one for your reference:

And now the very point of this post, round 2:

Check out just how much well-proportioned ass is kicked in these two, and remember – one dude, and one dude only. I said WOW.

Seriously, somebody give this guy a job at Square or something already.