Jul 30, 2008
Crush, crush, crush.
I’ve recently been playing Crush, a PSP game centered around the fact that you can crush (aha) the playing field from three dimensions to two. Yes, again, it’s like Fez, although many would say that the latter actually got the idea from this game. Also, again similar to Echochrome in terms of dynamic playing field changes which are initiated by the player.
The plot is pretty cool, you play as this insomniac out in search of a cure for his problem. But what’s more interesting to note is the kind of world-shaping ability the game gives you. It lends it (and consequently, games in general) a lot of possibilities, wouldn’t you say so? It’s certainly an intriguing idea, and one that’s proven to be successful over time through a myriad of first-person shooters and the level editors they come with.
Also, the music is awesome.
Update: Apparently, they really planned to have a level editor with the game but didn’t have enough time to include it in the package. Maybe in the sequel.