I have a lot of respect for one man teams. The amount of talent and patience required to produce something good by yourself is often big, and many people often lack one or the other (or worse, both), so many of their projects often end up broken, incomplete or lackluster.
Now here comes Monty Oum, and [...]
Disclaimer: Some plot spoilers may be found in the article.
It has a fansite. It’s spawned a remix project. It’s even got its own LiveJournal community. Everyone and his indie-game-playing-mother has heard about this game. Every indie game blog has written about Cave Story. There are dozens of articles out there praising its gorgeous pixel graphics, [...]
I recently stumbled across Points, a series of short videos on the people and places behind video games as well as gamer culture as a whole, with a particular focus on Tokyo.
Apparently, there exist such things as game bars. Nice. That’s automatically two of my favorite things right there: gaming and drinking.
What’s more, two of [...]
This game rocks some serious rock and kicks some serious ass.
Fez, the brainchild of the Kokoromi Collective, recently won the Excellence for Visual Art in the 2008 Independent Games Festival awards. Looks deserving if you ask me. With beguiling pixel graphics and extremely intriguing gameplay, I’m waiting quite impatiently for this one to come out.
That [...]
Starting something new today, calling it Game of the Month, which will serve to put the spotlight on a few games which I find to be gems, independent or not. Every month When I write these up it’s going to be a new game, and though I’ll probably run out of games to write about [...]
Yeah it’s the Scorpions song, it’s been playing in my head for the past couple of days.
This’ll probably be my last single image post. I’ll be posting them in twos or threes in the future.
I’ve been playing too much Guitar Hero. Sometimes my wrist hurts for quite a long time even after I stopped playing [...]
Music is almost always present in a game. Be it a character’s theme or the sound that’s playing for the level, it’s there in one form or another. When it’s not, it’s usually done for cinematic purposes, like heightening the player’s fear/suspicion of the current situation or some other gameplay mechanic, and only within a [...]
Remember the old days of comic books where actions had an accompanying sound effect, phoneticized by large, chunky red letters and surrounded by a starburst balloon? They don’t make as much of them as they used to, admittedly. Only Phoenix Wright makes use of such things now. Cases in point:
Memories of the old Batman [...]
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